Tag Archives: shaders

scirvir Moirè by

Something I always get excited about is when simplistic functions have really interesting side effects, this is more a op art thing, but it’s caused by aliasing from transferring a series of concentric rings from some continuous space to discreet space with really dumb sampling. I’ll get around to actually embedding the shader here but for now paste this link into your browser, because wordpress is failing me right now.